Privacy Policy

Last updated: October 8, 2026

This policy describes how Studio 42 ("we", "us") handles your information across all of our games, on every platform we release them on. What we collect depends on which game you play and where you play it: the sections below describe each kind of data any of our games may collect, and the per-game appendix at the bottom of this page lists exactly which of them apply to each game. The short version: our desktop games send nothing beyond optional online features such as leaderboards, and our mobile games collect a limited amount of gameplay analytics, crash reports and advertising-measurement data. None of our games make you sign up, we do not show you ads, and we never sell your personal data.

Your player identifier

Our mobile games create a random player identifier on your device the first time you play. It is not derived from your device, your name or your contact details. The data described below is tied to that identifier, so it can be linked to your play, your purchases and your saved progress, and we treat it as personal data. On iOS some games keep the identifier in your device's Keychain, so your purchases and progress can be restored if you reinstall the game.

What our games may collect

Analytics

Gameplay events (for example: the app was opened, a level was reached, a purchase screen was shown), session playtime, and basic device information (operating system, device model, app version, language). Our analytics provider may also work out an approximate location (country or region) from your IP address. We use this to understand how the game is played and to improve it, including testing different versions of features with different players. This data is processed for us by PostHog and stored on servers in the European Union. It contains no name, email address, or advertising identifier.

Crash reports

If the game crashes or hits an error, it sends a technical report (what went wrong in the code, the app version, and basic device information) so we can fix it. These reports are processed for us by Sentry and are not tied to your player identifier.

Advertising measurement

We advertise our games on other apps and websites. So we can tell whether those ads work, our mobile games report an install event, purchase events, and in some games a gameplay milestone (such as finishing your first run), so they can be attributed to an ad campaign. Depending on the game (see the appendix), these reports go to Tenjin, a mobile measurement provider that processes them on our behalf and forwards attribution results to the advertising networks we use, and/or directly to Meta Platforms via its Conversions API. A report can include your device's advertising identifier (IDFA on iOS, Google Advertising ID on Android), a hashed (one-way scrambled) copy of your player identifier, your IP address, basic device information and, for purchases, what you bought and its price. It is used only to measure and improve our own ad campaigns. On iOS, Apple's SKAdNetwork framework may additionally deliver an anonymous, aggregated install postback that contains no device identifier at all.

On iOS, games that report to Meta ask your permission first with Apple's App Tracking Transparency prompt. If you decline, the advertising identifier is never collected, and depending on the game the report is either sent without it or not sent to Meta at all (see the appendix). You can change your answer at any time in iOS Settings under Privacy & Security > Tracking. On Android you can opt out in your device's ad settings by deleting or resetting your Advertising ID.

Purchases

Payments are processed entirely by Apple, Google, or (for purchases made on our website) RevenueCat's web checkout, which uses Stripe; we never see your card or payment details. Our games use RevenueCat to validate purchases and remember what you have unlocked, keyed to your player identifier. Purchase records (what you bought, when, and its price and currency, but nothing about how you paid) are also used for the analytics and advertising measurement described above. Some games offer an auto-renewing subscription; it is managed entirely by Apple or Google, and RevenueCat records only whether it is currently active.

Cloud saves and accounts

Some games back up your progress, unlocks and in-game currency balance to our servers, tied to your player identifier, so they can be restored on a new device or after a reinstall. Some games also let you create an optional account with your email address to carry your saves and unlocks across devices; we use that email only to sign you in and to send you messages about your account or purchase. This data is stored with our hosting provider Supabase.

Online leaderboards

Games with online leaderboards submit your score, the run details needed to rank it, your platform, and a display name (either one the game generates or one you choose). Leaderboards are public: other players can see your display name and score. Games with leaderboards include a setting to stop sharing your scores.

Save data on your device

Your game progress is also stored locally on your device. If you play through Steam and have Steam Cloud enabled, Steam may synchronize your save files across your devices under Valve Corporation's own privacy policy. On mobile, your device's operating system may include save data in its normal backups, under Apple's or Google's terms.

Who we share data with

We do not sell your personal data. Our service providers (PostHog, Sentry, RevenueCat, Tenjin, Stripe, and our hosting provider Supabase) process data only on our behalf. The one third party that receives data for its own use is Meta Platforms, for the advertising measurement described above (directly, or via Tenjin's attribution reports). Some US privacy laws call this kind of disclosure "sharing"; the opt-outs in the advertising measurement section are how you decline it.

Where data is processed

Analytics data is stored in the European Union. Crash reports, advertising-measurement data, purchase records, cloud saves and leaderboard entries may be processed in the United States and other countries, under each provider's standard data-protection safeguards.

Data retention

Analytics and crash data are kept for as long as they are useful for understanding and improving our games. Identifier-level advertising-measurement records are kept only as long as needed for campaign attribution. Purchase records, cloud saves and accounts are kept while you play, so your purchases and progress stay restorable, and are deleted when you ask us to.

Your rights

Depending on where you live (for example under the GDPR, UK GDPR, or US state privacy laws), you may have rights to access, correct, delete, or object to the processing of your personal data. You can exercise these by emailing us at the address below. Because our games don't ask for your name, tell us which game you play and on which platform; we may ask for a purchase receipt or similar detail to find your data. Note that deleting your data also deletes your saved progress and the record of your purchases on our side; purchases made through Apple or Google can still be restored from your store account.

Children

Our games are not directed at children under 13 (or the equivalent minimum age where you live), and we do not knowingly collect personal data from children. If you believe a child has provided us personal data, contact us and we will delete it.

Third-party platforms

If you purchased or play our games through a storefront such as Steam, the App Store, or Google Play, that platform processes personal data (for example your account, purchases, playtime, and achievements) under its own privacy policy. We recommend reviewing the Steam Privacy Policy, Apple Privacy Policy, or Google Privacy Policy as appropriate. We do not receive personal data from these platforms beyond aggregate, non-identifying sales information.

Per-game appendix

What applies to each of our games, by platform. Anything not listed for a game is not collected by it.

AI Survivor

  • iOS and Android: analytics, crash reports, cloud saves, purchases, and advertising measurement sent directly to Meta Platforms. On iOS the App Tracking Transparency prompt is shown, and if you decline (or limit ad tracking on Android), nothing is reported to Meta.

Wild Hive

  • Steam / desktop (including the demo): no analytics, crash reporting or tracking. The online leaderboard (Hive Board), if you leave score sharing on.
  • iOS and Android: analytics, crash reports, purchases, the online leaderboard, an optional email account for cloud saves where offered, and advertising measurement via Tenjin and Meta Platforms. On iOS the App Tracking Transparency prompt is shown, and if you decline, reports are sent without the advertising identifier.

Coffee Press

  • Steam / desktop: no data collection of any kind.
  • iOS and Android: analytics, purchases including an optional auto-renewing subscription, and advertising measurement via Tenjin (no App Tracking Transparency prompt, so the iOS advertising identifier is never collected).

As we release new games, we will add them here and update the date at the top of this page.

Changes to this policy

If our games change in a way that affects your privacy, we will update this policy and note the new date above.

Contact

Questions about this policy, or requests about your data? Email us at support@stud42.com.